![]() It is not that power corrupts but that it is magnetic to the corruptible.” “All governments suffer a recurring problem: Power attracts pathological personalities. Present in both, texture warping, pop in, lower detail vehicle models than contemporary 3D Arcade titles.īut, how about that draw distance? Is one better than the other, or is one simply less obvious because of the background color? Saturn Pre-Launch Daytona USA - Flawless PS1 Wipeout ![]() On the left we have the rushed Saturn launch game Daytona USA, often pointed to as evidence that the Saturn was "not a 3D system." On the right, we have Wipeout by the legendary Psygnosis, often pointed to as the reason why the Playstation was clearly better at 3D games. At what draw distance does a game become "good" at 3D? We will start with the most obvious examples, popularized by the most emmanently unbiased game magazine ever, Edge/NextGeneration. Popularly referred to all over the Internet as "sprites" or "polygons." Misdirected mathematical assumptions aside, let's focus on something else. One is made with quadrilaterals, the other with triangles. One of these things is not like the other.
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